I have tried many ways to see how to "solve" the first prototype in order to transmit the idea best.
But first I had to realize what was largely failing.
In a few points:
- The players didn't understand what was happening.
- The feedback was not clear when the player was making a decision, the system was taking a long time to respond.
Last Monday I started to develop My Little Humanity again with the new approach.
In case you don't know, My Little Humanity is a game that I've been developing during the last year until I reached a functional prototype.
The prototype was ugly, it represented a nice idea bad implemented, not very interesting.
I haven't updated here an amazing news yet: My Little Humanity was funded by the Ministery of Culture of Argentina.
So, I'm going to work on it full time in the next several months.
Antennaria Games is an independent videogame development studio based in Argentina, creating games inspired by nature, mystery and dreams.
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