NOW IT'S BACK!
But may be not for long. As I it's much more confortable to post on tumblr than here, and this is out from a social network, it's hard to this post to get noticed.
I actually don't have much time for redoing the site in a tumblr, and I got my feelings with this one.
I have tried many ways to see how to "solve" the first prototype in order to transmit the idea best.
But first I had to realize what was largely failing.
In a few points:
- The players didn't understand what was happening.
- The feedback was not clear when the player was making a decision, the system was taking a long time to respond.
Last Monday I started to develop My Little Humanity again with the new approach.
In case you don't know, My Little Humanity is a game that I've been developing during the last year until I reached a functional prototype.
The prototype was ugly, it represented a nice idea bad implemented, not very interesting.
Antennaria Games is an independent videogame development studio based in Argentina, creating games inspired by nature, mystery and dreams.
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