Conceptual art from the game I'm working in
I was working on a new approach for making the backgrounds of my next game. Less real, more 'digital collage' style.
They're not actual moments of 'A King of Herbs' but just tests of how I would like to see the looking of my new game.
I must confess that I started to design the backgrounds with the same style as always, but I didn't felt fulfilled, so I decided to not work any longer on that and start looking for something new, something refreshing.
Is not easy to follow a script and solve visual problems while you still want to make it feel nice.
But in the way of trying to work effectively I need a balance between a fast developing and a nice feeling.
Tell me what you think...